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Why so many LitRPG protagonists feel boring, and what to do about it

Jacob TamMay 12, 2026

LitRPG protagonists feel boring when nothing inside the book is at stake for them in a way they seem to register. The fix is not to give them a tragic backstory. The fix is to give them one specific want the system cannot hand them, and to let the world push back on them in ways the system cannot solve with a stat point.

The boring-protagonist complaint is the single most common criticism levelled at LitRPG by readers who love the genre, and if you are writing in this space you should take it seriously even if your particular protagonist is a wonderful and complicated person whom your beta readers love. The writers who care about this problem are the ones who actually fix it. The ones who do not are the ones whose books quietly get put down at chapter three. So I want to lay out my view on this, and as always I want to say up front that everything below can be, and has been, successfully contradicted. There are LitRPG books with deliberately blank protagonists that are loved by hundreds of thousands of readers. There are LitRPG books with rich, conflicted, deeply written protagonists that have flopped. The genre is permissive, more permissive than most, and the rules I am about to describe are not rules so much as forces you should know about before you start fighting them.

Why do so many LitRPG protagonists feel boring?

LitRPG protagonists feel boring because flatness is a design move the genre keeps reaching for, and the move tips into emptiness when the protagonist has no want the system cannot fulfill. A protagonist with strong opinions, complicated relationships, and a thick interior life is a protagonist the reader has to agree to ride along with. They have to be a person you would tolerate spending three hundred thousand words inside the head of, and most readers, given the choice, would rather not argue with the person whose head they are in for an entire summer.

The flat protagonist solves this problem by getting out of the way. The reader does not have to negotiate with him. He does what the system tells him to do, he picks the optimal skill, he reacts to events more or less the way the reader would react if the reader had access to the same skill tree, and the world becomes the actual protagonist of the book. This is what I call the vehicle protagonist, and it is not a writing failure. It is a design choice, and the genre keeps reaching for it because in LitRPG the world is doing a lot of the heavy lifting that character does in literary fiction. The skill list, the tier system, the dungeon mechanics, the scaling, the loot. All of these are sources of pleasure for the reader, and a thinly-drawn protagonist lets that pleasure flow uninterrupted.

So the first thing to understand, before you decide whether your MC is too flat, is that flat is a position. You can take it, and there are good reasons to. The question is whether you are taking it on purpose or by accident, because the failure mode for an accidental vehicle protagonist is brutal and the failure mode for a deliberate one is much smaller.

What is the difference between a vehicle protagonist and a void protagonist?

A vehicle protagonist is empty enough for the reader to slip into, but full enough to push back on the world in interesting ways. A void protagonist is just empty, and the reader, after about a hundred chapters, starts to notice that nothing inside the book cares. The MC kills a man and feels nothing. The MC loses a friend and feels nothing for about a paragraph and then thinks about his next stat allocation. The MC discovers a horror that should crack a person in half and instead asks the system for a quest reward.

The same specific names come up over and over again when readers complain about flatness, including some of the most-read books in the genre, and I am not going to pretend they do not deserve the criticism. Jake in Primal Hunter is the canonical example, and even fans of the series will tell you he is "a constructed primal hunter" rather than a person, which is true, and is also a polite way of saying he does not have very many feelings. Jason in He Who Fights with Monsters gets criticized for the opposite problem, which is that he has too many feelings and announces all of them at length, and somehow this also reads as flat because the feelings never seem to change him. Both books are very successful. Both books have readers who put them down at the same chapter and never picked them back up.

So the failure is not flatness in the abstract. The failure is when nothing inside the book is at stake for the protagonist in a way the protagonist seems to register. When that is true, the reader (correctly) figures out that nothing they read is going to matter, and then they stop reading. This is a craft problem, not a genre problem, and you can solve it.

How do you write a LitRPG protagonist who does not feel empty?

You give the protagonist a want the system cannot deliver, you let him be wrong about something the reader can see, you let the world push back in ways the system cannot fix, and you give him a voice the system cannot override. So my advice, then, is not "give your protagonist a tragic backstory" because most LitRPG MCs already have one and it has not fixed anything. My advice is more specific, and it has four parts.

Give your protagonist a need that is not the system. The system can be the engine, the loot can be the reward, the leveling can be the pacing, but underneath all of that there has to be one thing the protagonist is trying to do that has nothing to do with stats. Apocalypse Parenting works (and it works almost in spite of being a LitRPG) because the mother is trying to keep her kids alive, and the system is the obstacle, not the reward. Every time she opens a status screen, the reader feels her counting how many days it buys her family. The numbers matter because the want matters. Most flat LitRPG MCs are flat because the system is also their want, and a person whose only desire is to grow stronger reads, after a hundred chapters, like a database query.

Let your protagonist be wrong about something the reader can see. This is the move I think writers in this genre are most afraid of, because the LitRPG reader has been promised a power fantasy and being wrong is not part of the power fantasy. But the protagonists I remember, the ones who feel like people, are wrong about something specific and they pay for it. Mother of Learning does this beautifully across thousands of pages. Worth the Candle is built almost entirely on it. Even Dungeon Crawler Carl, which is at first glance a man-and-his-cat power fantasy, is constantly punishing Carl for being too kind, too proud, too late, too tired. Carl is a vehicle protagonist with a personality, and the personality is mostly a list of small wrongs he keeps committing.

Let the world push back in a way the system cannot fix. This is where Chrysalis gets it right. Anthony is small. Anthony is, for most of the early books, a literal ant. The world does not care that Anthony has the system, because the world is bigger than the system, and most of his problems are problems the system cannot solve with a stat point. The reader gets a flat-ish protagonist who is in real, physical, ant-sized danger, and the result is a book where the protagonist's flatness functions as competence under pressure rather than as an absence of personality.

Give the protagonist a voice the system cannot override. This is the Dungeon Crawler Carl move and it is the simplest of the four. If your protagonist sounds like himself when the system is talking, sounds like himself when nothing is happening, sounds like himself when he is about to die, you have a person and not a query. The voice does not have to be loud. Anthony in Chrysalis is quiet, dryly funny, and entirely himself. The mother in Apocalypse Parenting is exhausted and entirely herself. Carl is sarcastic and entirely himself. The bar is not "be charismatic". The bar is "sound like a person when the system stops talking", and a surprising number of LitRPG MCs do not pass it.

What do successful LitRPG protagonists have in common?

The LitRPG protagonists readers actually remember all share one thing the system cannot give them and cannot take away, and the entire book is built around that thing. The good ones are not the deepest characters in the genre. They are not literary protagonists. Carl is not Hamlet. Anthony is not Stephen Dedalus. The mother in Apocalypse Parenting is not, I think we can agree, Anna Karenina. But each of them has one piece of want or wound or attachment that exists outside the skill tree, and the system bends around it. The system is the vehicle. The protagonist is the driver. And when the driver actually wants to get somewhere, the reader rides along.

If you are writing a LitRPG right now, and you are not sure whether your MC has crossed the line from vehicle to void, do this. Open chapter five. Find the next stat block. Cover it with your hand. Now read the surrounding paragraphs and ask whether anything in them tells you who your protagonist is, what he wants, or what he is afraid of. If the answer is no, the reader is going to get to chapter six and quietly put your book down. They will not even be angry about it. They will just stop reading, and they will go look at the next entry on their recommendation list, and the cycle will continue.

The fix is not to make your MC more interesting in the abstract. The fix is to make sure that even at his most efficient, even at his most optimized, even at his most "primal hunter", he is still a person who wants something the system cannot hand him. That want is the thing the reader is going to follow for three hundred thousand words. Without it, no amount of skill points will do the work for you.

Common questions about LitRPG protagonists

Why are LitRPG protagonists so often described as boring or flat?

Because a deliberately thin protagonist lets the reader self-insert into the system, the loot, and the progression without having to negotiate with the character's interior life. This is a real design choice, not a writing failure, but it tips over into boredom when the protagonist has no want the system cannot fulfill. Once stats become the only thing the MC cares about, the reader has nothing to follow except the spreadsheet.

What is the difference between a vehicle protagonist and a void protagonist?

A vehicle protagonist is intentionally light on interior depth so the reader can slip into the seat and ride the system, but the character still pushes back on the world in distinctive ways. A void protagonist is one nothing inside the book seems to matter to. The MC kills, loses friends, or sees horrors and reacts only by thinking about the next stat allocation. Vehicles work; voids lose readers around chapter five.

How do you write a LitRPG protagonist who does not feel flat?

Give the MC a single concrete want the system cannot deliver. The system can be the engine of the plot and the source of the rewards, but underneath all of that there has to be one thing the protagonist is trying to do that has nothing to do with stats. The mother in Apocalypse Parenting is trying to keep her kids alive. Anthony in Chrysalis is trying to survive a world that is bigger than him. Find that want and the rest follows.

Which LitRPG protagonists do readers consistently praise?

Carl from Dungeon Crawler Carl, Anthony from Chrysalis, and the mother in Apocalypse Parenting come up over and over again. None of them are literary characters. None of them are especially deep by the standards of general fiction. What they share is one specific thing the system cannot give them or take away, and the book is built around that thing. The voice survives whatever the system is saying.

How can I tell if my LitRPG protagonist is too flat?

Open chapter five of your draft, find the next stat block, cover it with your hand, and read the surrounding paragraphs. Ask whether anything in them tells you who your protagonist is, what he wants, or what he is afraid of. If the answer is no, the reader is going to get to chapter six and quietly put the book down. The test is not whether the prose is good. The test is whether a person is visible inside it when the system stops talking.

by Jacob Tam · May 10, 2026

I run IlorisNovel, a platform for writers of serialized web fiction. If this kind of craft writing is your thing, the rest of the blog lives here.