Do Some Harm

by Unknown

Interlude: Ed

2 min read

Interlude: Ed


I'll be damned. I watched as Beaker actually dropped a birthday balloon, ice, a bit of my blood, and the remains of a papaya into a vial, and instantly, twenty years of smoking's toll on my lungs gone. I knew that hospital desk jockey was wrong, but I wanted to see what kind of healing power she actually had. Turns out, an absurdly strong one.


I'm putting her in my shortlist for VIPs who need something healed. Fifth most potent healing ability on record, at least the third most potent still alive, and she's working out of a renovated subway station. The other healer, Walk-it-off, has a power that is very narrowly applied to healing wounds, not diseases. The other is off in Nepal, so a bit out of the way. Beaker works for cash, completely off the radar.


I have a simple power, relatively speaking. I can see where someone else is using one. I can't tell what the power I'm looking at actually does, but I know it's there, and it's pretty easy to intuit most of the time. What's strong about it, more than anything, is revealing what you know at the right time. You act like you don't know something, reveal it later, and the enemy thinks you know everything. Even when you don't know shit. Especially when you don't know shit. Like whoever was listening in on us the whole time.


In this case, I know something Beaker didn't. That person, Jay, does have a power. It's constantly active, the kid was glowing like a lamp all over their body. Couple that with Beaker having one of the worst dispowers I've seen on someone alive, and the fact the kid didn't have a power until after Beaker did her thing, its pretty easy to put two and two together.


Definitely someone to keep an eye on. From a distance, of course. Can't give the game away. Not yet.



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